CODE
/*getKeyString(keyCode);
argument0 = ASCII code of the key to return the string representation of.
By Eggman891 (Scrambled Eggman)*/
if argument0 >= ord("A") && argument0 <= ord("Z")
{
return chr(argument0);
exit;
}
if argument0 >= 48 && argument0 <= 57
{
return chr(argument0);
exit;
}
if argument0 >= 96 && argument0 <= 105
{
return "Numpad "+string(argument0-96);
}
if argument0 >= 112 && argument0 <= 124
{
return "F"+string(argument0-111);
}
switch (argument)
{
case vk_enter:
return "Enter";
break;
case vk_space:
return "Space";
break;
case vk_backspace:
return "Backspace";
break;
case vk_up:
return "Up Arrow";
break;
case vk_down:
return "Down Arrow";
break;
case vk_left:
return "Left Arrow";
break;
case vk_right:
return "Right Arrow";
break;
case vk_insert:
return "Insert";
break;
case vk_home:
return "Home";
break;
case vk_pageup:
return "Page Up";
break;
case vk_delete:
return "Delete";
break;
case vk_end:
return "End";
break;
case vk_pagedown:
return "Page Down";
break;
case vk_shift:
return "Shift";
break;
case vk_control:
return "Control";
break;
case vk_alt:
return "Alt";
break;
}
return string(argument0);
argument0 = ASCII code of the key to return the string representation of.
By Eggman891 (Scrambled Eggman)*/
if argument0 >= ord("A") && argument0 <= ord("Z")
{
return chr(argument0);
exit;
}
if argument0 >= 48 && argument0 <= 57
{
return chr(argument0);
exit;
}
if argument0 >= 96 && argument0 <= 105
{
return "Numpad "+string(argument0-96);
}
if argument0 >= 112 && argument0 <= 124
{
return "F"+string(argument0-111);
}
switch (argument)
{
case vk_enter:
return "Enter";
break;
case vk_space:
return "Space";
break;
case vk_backspace:
return "Backspace";
break;
case vk_up:
return "Up Arrow";
break;
case vk_down:
return "Down Arrow";
break;
case vk_left:
return "Left Arrow";
break;
case vk_right:
return "Right Arrow";
break;
case vk_insert:
return "Insert";
break;
case vk_home:
return "Home";
break;
case vk_pageup:
return "Page Up";
break;
case vk_delete:
return "Delete";
break;
case vk_end:
return "End";
break;
case vk_pagedown:
return "Page Down";
break;
case vk_shift:
return "Shift";
break;
case vk_control:
return "Control";
break;
case vk_alt:
return "Alt";
break;
}
return string(argument0);
Example of usage. (My system here used a global array that holds all of the control values. The CAPITAL indexes are constants that I used for coherency.
CODE
draw_set_color(c_yellow);
draw_set_font(fnt_bigger)
draw_text(room_width/2,96+(72*menuZoom),"Start Button: " + getKeyString(global.key[START]));
draw_set_color(c_gray);
draw_set_font(fnt_display)
draw_text(room_width/2,96-(48*menuZoom),"Move Left: " + getKeyString(global.key[LEFT]));
draw_text(room_width/2,96-(24*menuZoom),"Move Right: " + getKeyString(global.key[RIGHT]));
draw_text_transformed(room_width/2,96,"Jump: " + getKeyString(global.key[JUMP]));
draw_text(room_width/2,96+(24*menuZoom),"Duck: " + getKeyString(global.key[DUCK]));
draw_text(room_width/2,96+(48*menuZoom),"Attack: " + getKeyString(global.key[ATTACK]));
draw_text(room_width/2,96+(96*menuZoom));
draw_set_font(fnt_bigger)
draw_text(room_width/2,96+(72*menuZoom),"Start Button: " + getKeyString(global.key[START]));
draw_set_color(c_gray);
draw_set_font(fnt_display)
draw_text(room_width/2,96-(48*menuZoom),"Move Left: " + getKeyString(global.key[LEFT]));
draw_text(room_width/2,96-(24*menuZoom),"Move Right: " + getKeyString(global.key[RIGHT]));
draw_text_transformed(room_width/2,96,"Jump: " + getKeyString(global.key[JUMP]));
draw_text(room_width/2,96+(24*menuZoom),"Duck: " + getKeyString(global.key[DUCK]));
draw_text(room_width/2,96+(48*menuZoom),"Attack: " + getKeyString(global.key[ATTACK]));
draw_text(room_width/2,96+(96*menuZoom));