A camera,
a program to extract audio.[most video editors can do this]
an audio editor [preferably audacity[free] or goldwave[free]]
they weren't made by me, i them found all over "teh internetz"
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Airplane engine, flying (WW2 style) Get some of the larger fan types into your studio and record different speeds and power up/downs, close miked. You'll have to add some distortion and remove some of the lower end depending on the type of fan used.
Alien pod embryo expulsions etc. Certain kinds of canned dog food make useful sounds as the food comes out of the can. The chunky stuff isn't so good, but the tightly packed all-one-mass kind makes gushy sucking sounds when the air on the outside of the can is sucked into the can to replace the exiting glob of dog food. This sound can be used as an element in certain kinds of monster vocalizations, alien pod embryo expulsions, etc.
A good one for alien egg sacks contracting and expanding is breathing softly into a styrofoam cup while pressing it in and out.
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Bats flying I used an umbrella opening and closing rapidly for the sound of bats flying one time... turned out great. I think I had to filter out some of the low frequency material, though.
Bat shrieks Pitched-up chickens. David Filskov
Blood and guts being torn out I know how to make a nice sound of blood and guts being torn out. Just make a milk pulp and put it into your mouth, and they try to say "Ghhhh". Mix it with the end section of any splash water sample or add a sample where you're moving out your hand from the barrel of water
Blood rushing in veins For the blood sound I use the sound of a sponge that I squeeze into water (with a hydrophone) to make the air come out, then I pitch down a bit. I would also add white noise under it to give it a bit of high.
Try putting a microphone into your mouth. You will get a nice low end sounding like blood. You will have to try to avoid making clicking sounds with your mouth.
Bones crunching and breaking I personally like putting things in (cooked) whole chickens and then beating the chicken with a sledge hammer or other bludgeoning device.
Celery/Carrots/Little Gem Lettuce - try freezing them too. Jacob's melon - melon with jacob’s cream crackers glued on it. Thin triple sheet plywood left to soak outside in the rain then dried in the sun and torn apart, snapped. Real Bones? Dog Chews? Branch snap + filter?
In addition to your regular mic, try using a contact mic on a slightly resonant surface, such as plywood, and crunch things with your boot. Use the contact mic material for the thick, heavy sweetener. Make sure the crunching items are hard enough to transmit vibration to the plywood. Walnuts have worked well for me.
Raw corn. Get it with as much of the leafy stuff still on it as possible - good fresh corn. Works great for wet solid punches.
I used acorns, small apples and walnuts on wooden parquet surface. Worked nice. Alexey Menshikov
Chris Sweetman told me a good technique for getting a really effective bone breaking noise. Chicken bones in a polystyrene cup, break and snap them together.
Crushing plastic drinks machine cups are meant to be good for bones breaking.
Dried sunflower stalks.
Boulder rolling Car rolling downhill on gravel without engine running - record the wheel friction.
Bullet flybys/
impacts/
ricochets Put a nail end-to-end in-between your thumb and index-finger and then throw it as hard as you can past the mics. The nail spins and creates a good raw sound to start the design with. Then just apply your favorite effect to give it the bullet sense of speed you desire.
A source of bys is to fire washers or pennies from a slingshot. For impacts, fire different objects into the hillside. Different objects each have their own aerodynamic properties that contribute to the zip sound.
Muskets work well because of their cylinder shapes that make them tumble and whistle by... they are also sub sonic.
You can also try subsonic ammo when recording bys/riccos/impacts. There's no sonic boom.
What we found to work best were large, heavy duty, metal washers with large holes in the middle. Ones about the size of silver dollars. We used several mics including a stereo mic in a line spaced five to ten feet apart and sent the projectiles right down past them all. Practice before hand to make sure you don't send on of these into your mic. If I remember we pitched these up a bit but Andy did all the post work so he would know for sure.
Get recording some lighter motorcycles and mopeds as they drive by. Filter the recordings, pitch them up so they lose their engine kinda feel and add some cool doppler effects to it (pitch bending and volume ramping it).
Blow to the head Now I've heard, (and I'm not saying it's true but...) if you get a water melon, stick cream crackers to it (Jacob's or Sainsbury's own) and then whack it with a hammer/axe it sounds very much like you would expect a similar type blow to the head. You can then bury the water melon under the patio and no-one need ever know.
Body and face hits Rolled up newspapers being hit with a (soft wooden) stick are meant to be good for body and face hits.
Hitting real meat, use a baseball bat to hit leather jacket wrapped around baseball gloves, add breaking of chicken bones.
A regular old bull whip crack is good for those over-the-top Street Fighter type punches.
I've used the newspaper rolled up approach in the past and it's hard to get a satisfying sound out of it. One of my favourites is wet mud, jump up and down, hit it with a bat, add some foliage for extra texture. Rotten fruit is always good for flesh squishes. The other day I was blending some carrots with a hand blender which created a wonderful consistency, simply pulling out the blender made some lovely squish noises.
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Calf being born For the archers radio series - the sound of a calf being born was created by dropping an object (forget now - probably a dead sheep or something) and a bucket of equal parts yoghurt and 1/4" tape (unwound off its spool) simultaneously onto a bed of hay. Ben Minto
Car crashes A scrap yard - heaven with a sledge hammer.
Actual car crashes sound lots different than swinging & smashing cars with hammers & such, because of the mass involved. When you run a 1 ton object into a concrete wall, the huge energy dispersion that takes place actually does translate into the audio, most notably in the inital transient.
There's not a ton of debris flying around in an actual wreck. We had to foley the debris ourselves, and we did it on-site, using all kinds of car parts dropped from various heights onto various surfaces.
Most times, a lower speed collsion will actually sound more violent than a high speed collision, because you can hear the car material "crumple" a bit, whereas in a high speed (70 mph +), the car gets pancaked so fast, that you get a big ol' transient, but not a lot of "detail", if you will.
Anyway, if I were trying to Foley an actual crash on a budget, I'd figure out a way to smash something with a lot of mass into an actual junked out car. Maybe just dropping a wrecking ball on it might do the trick, if you can talk the junkyard guy into it!
Car engine if you need a car engine sound, buzz into a brass mouthpiece - (tuba/baritone) or bassoon reeds - and pitch shift it down.
Car horns On one film a while back we had tried to get a clean "school bus" horn with no luck, there was always too much BG (it was supposed to be in the country). I finally handed a super clean one to the editor who liked it a lot and we ended up using it. I made it on a DX100 using a squarish wave.
Car horns are normally tuned to minor and major 3rds as opposed to 5ths. Sometimes the overtones ring out a 5th, but it's the rare occasion that I actually hear an intentional P5. I'm plagued with perfect pitch and often find myself analyzing this kind of thing while sitting in traffic.
One thing I learned about horns from my mentor (Dane Davis - who told me he learned it from Walter Murch), is that they should never (I know never say never) be static in pitch. Cars move, people move. Horns really characterize the Doppler effect because of their pitched nature. So, even your head moving around will vary the pitch of a horn (in fact it helps us localize where it is). It's up to your tastes how to use this, but static horns by their nature aren¹t threatening. Even though it's a traffic jam, see if the scene allows you to make the horns move in menacing ways. You can use Doppler plugs like Waves Doppler and GRM Doppler, or you can record cars that are still and move the mics in interesting ways too (I learned that from another mentor, John Fasal). If your horns are too pure, try using a pitch/amp modulator with the sawtooth setting and then try your pitching. I like mondo mod for this.
Cartoon sounds I found that using my own mouth sound effects (saying stuff like "blink" and "squish") and then dsp'ing them or putting them through a harmonizer was always neat and appropriate.
Chainmail movement A bunch of keys for chainmail movement.
Crops in a field Record a bamboo or similar plant (it'll need to have somewhat dry leaves) being continously stroked and shaken. Then layer these recordings and use them for the for sound of crops swaying in the wind. For added realism, add some wind ambience as well, and whenever there's a stronger gust of wind, time the rattling of the bamboo with this to give the effect of the wind picking up in the crops.
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Debris, sand/dust You can try regular gravel, bird seed, rock salt or whatever. I've slowly dumped it onto a large sheet of butchers paper taped down tightly over a piece of carpet, then loaded the sound into my sampler and sped it up.
Try kitty litter. Jerome Boiteau
Depth charges 1/2 speed toilet flushing with plate reverb.
Dog shaking itself dry Shake a wet mop for a very effective dog shaking itself dry effect. Don't do it inside though, you tend to get water all over the place and a very unhappy wife.
Dragon roars A very basic approach to a dragon roar would be to experiment with a pitched-down human scream (add treble when pitch-shifting), combined with roars from animals such as walruses, lions etc (you can experiment with the pitch on these ones as well).
Driving on gravel Plastic bags, polythene etc. - great for driving on gravel.
Driving on snow Flour - great for walking/driving on snow.
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Earthquake ground cracking /
floor splitting Wooden cracking (slowed down).
Rubbing on an inflated balloon.
Electrical current Train wheels on track.
Electrical current, zapping Be *very* careful with these!
If you take the hot lead of a line (or mic) in (bare wire works best but tip of a 1/4" works also) and touch it lightly to various metal surfaces you can get some great arc sounds. Of course they are completely dry so you should put some reverb on them.
1. high-pass a noise generator @ 8K and attach a random LFO to amplitude.
2. high-pass a recording of sizzling bacon.
3. record the sound of shooting a spray gun at a hot iron for sizzle fx.
4. sequence random splotches of high-passed turntable scratches. 5. twist up cellophane and high pass it.
6. scratch up nylon material and record it close mic'd. eq to taste.
Not so much for the "kkzzr" but more for the "crkck", try sticking various long strands of industrial strength packing tape to a firmly mounted window, and experiment with pulling it off in a way that causes a krk-krk-krk-krk stuttering effect. (The window amplifies the effect nicely).
Do you have an Ionic Breeze or equivalent air purifier? Try letting it go for 4-6 weeks without cleaning, and you’ll start getting some really nasty arcing from all the dust accumulation on the plates and wires. If you have a high-res mic (50k freq-response) and a 96k recorder, you can pitch it down an octave or 2 for some really big arcs and zaps.
Try some steel wool. Also you can try steel wool soaked in some salt water... Just a little.
Processing styrofoam creaks and crunches.
Whip a porcelain sink or bath tub with a small metal chain (like the one attached to the sink plug). Then add distortion to the recording.
Electric welding works well too.
Elevator door Closing a filing cabinet in conjunction with a hotel reception bell works well.
Elephant waving its ears Umbrellas (avoid the metal frame clashing) or a leather jacket are alright for making the sound of elephants waving their ears
Explosion A lion roar with flange can beef it up.
Explosion debris Smashing rubbish.
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Fire crackling Breaking matches or the air bubbles in plastic wrapping sounds like the louder pops from (undried?) firewood.
Crisp (potato chip) packets very slowly compressed with hands make a convincing crackling of fire.
Fireworks, fizzing Close mike on a running tap (faucet). Fingers in the water stream or adjusting the flow can add nice movement to the sound.
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Giant snowball For a recent project we had to create the sound of a giant snowball rolling over ice. It turned out that the sound of a car rolling over gravel, with some subtle EQ, did the trick nicely.
Gun cocking A good emergency replacement if you don't have a starting pistol: Briefcase catches being closed slowly, again close miked.
User a stapler.
Gore and squidge Wet wash leather - fantastic for gore and squidge.
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Heartbeat In my sound effects research of the old radio days, I understand that to create heartbeats, they placed the arm of a record player on a towel or other kind of soft fabric - with the needle actually touching the cloth. Light taps on the fabric translated as low-end thumps when amplified through the record player. The "heartbeats" could then be performed as needed. I don't know how "good" they sounded, but it's certainly one method.
You could also tap your camera/mic
A buddy of mine created a very nice heartbeat using a large plastic trash can. The plastic popping in and out was very controllable and created two distinct in/out "pumping" sounds.
Take a piece of fabric and hold it with a loose grip. Then quickly stretch the fabric for a pounding, heartlike sound.
Bare your chest (!), position a microphone pointing at your shoulder region and then make a quick inward pull with your arms and hands and stop abruptly. Keeps you warm as well
Any kind of thump run through a lowpass filter sequenced in a reasonably rhythmic sequence will give you the effect. It might be fun to throw in some "flushing blood" kind of liquid.
Anyone try contact mics on a pulse point? This might work well if you also employ a BP cuff (don't try it on the one in your neck
I double the heartbeat with a kick drum. Filter anything below 60Hz, add an insane amount of mid frequency.
Helicopter rotors Umbrellas might also be useful for an element in the sound of helicopter rotors (if you're a very fast and steady flapper). Just shake the umbrella half opened (or almost open)... mix with lots of other stuff.
Dust-Off or any air pressure sprayed at spinning ceiling fan.
Horse hooves Coconut halves.
Human mutilation Cabbage, carrots and other vegetables.
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Ice creaking and breaking You might try freezing a home-made piezo mic inside a block of ice and plunking it in hot water.
Try dry ice against resonant metal combined with wood rips and styrofoam tears and rubs.
Holding a homemade piezo mic in a bowl of soda pop and pouring in Pop Rocks candy worked perfectly.
For the sound of breaking ice, try using a large piece of polystyrene. Give a twist so it slightly squeaks then make it snap. Then use the sound of a small metal money box dropping sharply on the ground and mix it with the other sound. With some EQ and reverb this sounds great.
Ice freezing, dramatic To make a dramatic crackling sound of when something is frozen, try recording the bristles of a wire brush. A wide brush that has long stiff bristles works best. Push the brush firmly against a metal object, such as a clothes washer/dryer, an oil tank or steel drum, and roll it very slowly so that the individual bristles flick off of the surface.
The metal acts as a resonator which gives it a louder, more metallic quality (I'm sure that other materials could be used as well). If possible, put the microphone inside the resonator. To finish it off, use a high pass filter to cut off all but the high end.
Ice skating Get yourself a Tile Cutter, the type with a sharp metal disc that is dragged across a tile. Smooth glazed tiles are best.. you get a great crunchy, squeaking sustained sound as you drag it across. You can get different effects by putting rock salt or the tiles or mute it with a sheet of paper.
You can also get great sounds when you slowly split the tile and the glaze breaks first. It also works well for cracks propagating through ice or glass.
I also got some good sounds sounds by rubbing the faces of two glazed tiles together, rotating at different speeds. Again a bit of chunky rock salt in there adds some nice texture
Dropping stuff on sand can be good. Fine sand is better, but drop various size objects into about 6 inches deep of sand and you can get some good swooshes as the sand moves from the object impact. Not too heavy an object as you don’t want a big thunk. This can be mixed with other sounds to add to the icey feel.
Innards of alien For more subtle "Bloke examining innards of alien" effect, close-up mic work on your mouth, open and close mouth slowly whilst slowly taking tongue away from roof of mouth - sounds creepy as hell.
Insect wings Try using a pocket fan with nylon fabric or sticky tape on the wings. Bring it close to your fingers and record the flapping sound. Modulate al gusto. Find a fan with extra-quiet motor. You can also get the type with soft fabric type propellers - those are perfect. Post-process with pitch 'n time.
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Jet aircraft Air line in mouth.
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Kissing What you need: Glass of water, your lips, and your forearm. Take a sip of water and wet your lips. Then, make out with the underside of your forearm, the part with very little hair--letting your mouth make sloppy kissing sounds.
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Lava Bubbling sound from a hot radiator tank on a car.
Light Saber Bees reverbed and pitched down. unfortunately this can only be done in the summer.
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Mine car Rollercoaster.
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Ox cart Drag some cinderblocks or rocks or bricks across a wood floor, add some creaks and bumps, add some metallic jingles.
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Plastic surgery Put some dishwashing detergent on a rubber doctor's glove, add some water, and squeeze and fiddle with it.
Punch sounds I like to think of such sounds as having two general components: a 'defining' one, and an 'impact' one. The defining one is what sounds up front and tells the listener what the sound is, especially if combined with picture. The impact one can be anything at all, designed only to pump up the sound to hyper-real.
For defining sounds, simply record what things really are: For a face slap for example, record a real slap, hand clap, slap on thigh, etc. For a body kick, record a fist on chest thud, etc.
For impact sounds, anything goes. A broomstick whacked really hard and flat onto a couch or mattress makes a great beefing-up component for a body hit. Other purely impact sounds: kick drum, fist-pound on closet door (tapered), car door slam (tapered), kicked or stick-hit cardboard box, leather belt snap, whip crack, etc.
In my opinion, especially what I'm loosely calling the "impact" component can and often should be gain-maximized and mixed with the "defining" so that the defining is still the part that gives the information as to what the sound is.
The tried and true is doing the Rocky - Punching some steak or other large animal part - Dismembering carcasses can be helpful too - though awfully unpleasant.
Try simply clapping or hitting your palm (with varying force - lightly too) close to a mic, add treble and then distort it (try both analogue dist and ordinary digital clipping).
We stuffed a couple of oven ready chickens with celery, carrots, and nuts, and beat it with a cricket bat. Results were very good. Lots of compression was added to bring down the slap, and bring out the crunch.
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Rain on gravel Plastic bags, polythene etc. - great for rain on gravel.
Rat shrieks Pitched-up chickens.
Up-pitched kittens. Especially the screechy ones. ?
Ripping a small alien's body in half A good Foley artist I worked with had a good technique for achieving the sound of someone ripping a small alien's body (a monkey like voodoo creature) in half- eww!. She took a cabbage and a large machete and when the picture hit the cue (chop/ splurt). Mixed with some squishy splats and a bit more crunch it made a great effect.
Road flare, igniting Evenly distribute kitty litter into a shallow plastic container and drag a rock no bigger than your fist, from one side of the performance area to the other. (About 45 to 315 degrees with a cardioid microphone, start fast and gradually slow down.)
Rocket engine screaming Chalk squeak on a blackboard.
Rope with heavy weight swinging Twist a pencil between the keys on a standard PC keyboard (slowly) for a "Rope with Heavy weight swinging" effect.
Sea shore I heard that pouring a fizzy drink onto tarmac or any floor is supposed to be very good for sea, or that's what they used in jaws anyway.
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Skiing / ski jump Slide usual paper over abrasive paper at various speeds to achieve a nice variation of ski sounds.
For skiing try rubbing a piece of 8.5x11 paper or whatever in circles on a desk.
Sand is good for snow, if you put on a ski glove and move your hand across the sand it can sound like skiing. You can apply weight and change direction suddenly to get the effect of turning on skis or a snowboard. This works much better with gloves moving on snow, but if there is no snow sand is ok. Both are much easier and safer than trying to ski with a microphone
Simulate glides by recording foamed polystyrene scraped on concrete block.
Snake movement Mushy/oily food, movement of wet sponge (on rubber).
Space door opening Train door opening, car boot opening.
Space ship, hyper space zoom Bar room brawl played backwards.
Spear piercing flesh Biting into an apple.
Spirits screaming Dolphin and sea-lion cries, other animal screams and human vocalizations. Perhaps run through a vocoder.
Stone coffin opening Slide off top of a toilet tank.
Stone doors Rub two rough stones together - in a slow circular motion. Slow the sound down, enhance the bottom end. Gives you a real nice ancient tomb opening sound.
Big stone doors: Tape a mic to a brick (the physical contact is important). Heavily compress the mic and rub the brick against a paving stone. Sand and small gravel can be spread on the paving for variation. The result can be pitch shifted down to increase the perceived size of the door.
Sword, swinging Take a plank or another long object and swing it around rapidly as you would with a real blade. This produces a good swooshing sound – and if you layer in some ringing metallic elements (by hitting a metal object), it's one way of creating a blade-sound. For lighter, thinner weapons, a bamboo stick or another elastic stick could come in handy.
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Tentacles, sliding
please dont use this for some wierd hentai reason
Get a few days worth of stubble on your face. Go somewhere real quiet and record running your hand and arm under your chin - it mixes in nice with the hairs on your arm. Or as I just found out, get a mouse mat with a rubberized or cloth surface and rub that under your chin :-) To further this idea maybe put some shaving gel on and take a credit card and lightly rub it across? That way you get bristly with a bit of slime.
Can you still find those squishy balls with gooey liquid inside where you live? Some company had produced a bunch in the shape of eyeballs, hearts, etc (until Tipper Gore or Pat Buchanan saw one and shut them down). I saw a knock-off version in China Town a few weekends ago so somebody is still making them. Might be a nice overlay to whatever you find to make the sliding tentacles.
Having just eaten a bowl of macaroni and cheese shells, I have to say it's the most convincing tentacle sound I've ever heard. It also made the bowl harder to finish :-) Use the rounded shells specifically as they have little pockets for air and extra squishy sounds..u get that suction cup action going, literally. Also, I was told that rubbing 2 nickels together with your thumb and forefinger and altering that is a great way to get a sort of creepy crawly sort of noise. It may not be slimy enough, but there are ways to goo it up I'm sure :-)
Hard bristled brush and a wet sponge with scouring pad on one side scraped along something soft like a bath towel. You’ll be able to get nice long runs at this if you need looped sounds. Also, for slimy - ‘washing hair’ at different tempos with varying amounts of shampoo is ok.
Tree falling down Chop on chips. Pitch them down.
Iron disk toss Processed bull whip cracks and monkey shrieks.
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Vocalization of monster Metal pressed against dry ice.
Certain kinds of canned dog food make useful sounds as the food comes out of the can. The chunky stuff isn't so good, but the tightly packed all-one-mass kind makes gushy sucking sounds when the air on the outside of the can is sucked into the can to replace the exiting glob of dog food. This sound can be used as an element in certain kinds of monster vocalizations.
Voice similarity If you insert your wet hand into a wet cup, wiggling and moving your hand once it is inside, you'll notice a certain similarity to a voice. With some practice you can make the cup "talk." Your hand, or part of your hand, needs to nearly fill and cover the opening of the cup in order for this to work. Basically, your hand is like your tongue, and the cup is like your mouth and part of your throat.
Vomiting I made a great vomiting sound by taking a large bottle of commercial Italian dressing (chilled to make it more viscous) and a gallon juice bottle filled with water. Take the dressing (with the cap on and tip it quickly and hard for the stomach internal sound then in quick succession dump the water on whatever surface you want (sidewalk, toilet etc..) add a little "ughh" on top . You can easily do it all in one, works great! You can even do a few heaves before dumping the water for added realism.
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Water splash this one is pretty obvious.
either jump into a pool or throw a rock a bit bigger than your fist into a puddle.
Walking, grass For grassy footsteps I have used newspaper in a plastic grocery bag and softly tapped the bag. It worked out pretty well.
Old cassette tape - unravel a few tapes and put the tape on different surfaces (carpet, stone etc) and walk on it. Also just rotating it between your hands.
I think a wet sponge or rag with the right timing (heel / toes) will do the job.
The best way I found to get the sound I wanted was to fill a 4x2 plastic case with earth and water. We actually made the footsteps with our hands in it.
Walking, hazardous-materials suit To make sounds for footsteps and other movements of a man in a hazardous materials suit:
Record, fairly closely, the sounds made by flexing an "accordion folder". (Not sure what the proper name for these is. They're meant to hold papers, the sides are creased like an accordion to allow the folder to expand when it is very full)
Next record some squeaks of rubber-soled shoes on linoleum. Don't walk, just kick your shoe into the linoleum for the squeaky sounds.
Extract the bits you like and add the shoe squeaks into the accordion folder sounds for footsteps.
I recorded myself messing about with a glossy-cardboard accordion folder... wish I knew the proper office-supply term for these things. Then I added just a few squeaks from rubber soles on linoleum. ?
Walking, metal Record yourself banging a boot or a heavy shoe against a heater. You can use a pair of boots to simulate a walking pattern.
Walking, robotic hydraulics/footsteps Photocopier sounds are good for robotic hydraulics/footsteps.
Walking, snow Lay a strip of carpet on top of some gravel, then pace over it to make a cool walking on snow effect.
Flour, great for walking/driving on snow.
Salt in a bucket.
Corn starch - for live shows I don't even open the bag and wrap it in duct tape.
Walking, swamps or wet mud For something walking around in the swamps or wet mud, try: - A big heap of totally wet toilet-paper on your desk...
- Mount the mic close up...
- "walk" around on it with your fingers... splash away!!
Then mix it with whatever Foley footsteps you want.
One day I laid out a tarp in my iso booth and did a smash up session with lots of vegetables and melons. At one point, I filled up a bucket of sludge (I believe that would be called a sludgebucket) and abused the contents for a while. I use that stuff for muddy sludgey footsteps, not to mention parts of all kinds of hits, stabs etc. Could be just what you're looking for. Word of advice though: Do not get rid of the results down the garbage disposal like I tried to do. Cost me $200 in plumbing cleanout
I think a wet sponge or rag with the right timing (heel / toes) will do the job.
The best way I found to get the sound I wanted was to fill a 4x2 plastic case with earth and water. We actually made the footsteps with our hands in it.
Water ambience Water through pipes.
Weapons, scary Just taking "bang" sounds and compressing them usually doesn't give them a dangerous edge.. Get a "tone" in the sound.. Take one of the elements in the weapon sounds and do a pitch bend.. For a quicker pistol or machine gun, do quicker pitch downs, kind of like the HighQ synth percussion effect.. If you use processed weapon sounds in this element, it sounds realistic, too.. And if you have a bigger gun, cannon, etc, you can make it into a longer baaoooo, tone. That gives it volume, while the more aggressive HighQ effect gives it a feeling of something quickly leaving a gun barrel.
Emphasise details that you'd only hear if it were close up. e.g. some slight metallic rattle type Foley? And while low end is great and all, it's more the mid-upper 'crack' that makes them seem more in-your-face.
I just don't think that gunshots have enough duration for the unsettling effects of this sort v. low-end to be registered by the listener, myself. Though I guess you could bring a loop of it in underneath a sustained burst of automatic fire.
Reduce the overall mix so the gunshot sits onto of it rather than getting lost in it. Mix in some subtle high frequencies that descend in pitch rapidly at the start of the attack part of the sample Get hold of some powerful wining hydraulics - with a fast discharge of air - "pssssst!" and mix this in. boost the bottom frequencies - but not too much or your explosions will sound weak in the mix. think about mixing in the mechanical sounds of the weapon too - click, shchlock, clack - sorta thing. Consider 'pitch sliding' the original sample slightly - make the attack slightly higher pitch and ramp it down quickly to the original pitch. Find a kick drum sample, and mix it into the attack part of the gunshot.
Try not to compress them too much, or if you have to make sure you leave a quite a long (50ms maybe) attack. If there's no initial transient, the gunshot will sound flat. It's the very short loud initial hit that makes me jump every time. Also remember to have all the frequency ranges covered. Bass for the thud, midrange for the actual shot itself, and the top end of the metallic sound, or something that has a bit of 'bite'.
You might try some 'pre-sound'. Something that cues up expectation. maybe a hint of reverse reverb of the gunshot? Something subliminal where people get edgy, but they can't put a finger on why...
1. make a distorted square signal not longer than 0,04 sec and paste it at the very beginning of the sample.
2. mix in a short sample of high-tone ricochet sound (short one). Sometimes you will get nice effect thanks to that.
3. mix in high-tone laser (blaster) synthetic sound. It also helps sometimes.
4. mix in some metallic sound at the very beginning of the sample... i.e. "click" (from empty weapon) or some empty shell bounce-sound. Generally ... to make my weapons more powerful I usually mix "base" sample with some high-tone/metallic short sounds.
Wings flapping (bird takes off) A pair of leather gloves flapped about is a good substitute for wings flapping when a bird takes off.
Leather/rubber gloves.
Wind Try turning a bicycle upside down (a touring model rather than a mountain bike... the tires are smoother). Spin the tire and press a piece of stretched silk/parachute-pants/winter-parka against it. Out comes wind in the form of a modulating white/pink noise.
You could also run a white/pink noise signal through a low pass filter and automate the cutoff frequency (and resonance). The other method will probably yield results with more character and natural variation. Digital methods tends to sound static. (Lame pun intended...)
if you know anymore please add them in
lame alternatives:
edit your voice with an audio editor.
SFXR