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» Techno: The Gamma Project, A 100% original Platformer
TechnoSuperguy
Posted: Jul 28 2009, 04:49 PM
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Name: Techno: The Gamma Project
Category: Platformer / Platform Shooter
File size and type: 4.5 MB .zip file
Changes resolution: No
Multiplayer: No

Download link:
YoyoGames
WillHostForFood (Mirror)
Host-a.net (Mirror)

Trailer: http://www.youtube.com/watch?v=ac1-uyg3LHU

My Website: http://www.zazzle.com/technosuperguy

Info:
This is a 100% original game I've been working on for several months. I designed all the characters, wrote all the music, made every last sprite, animation, tile, and background, made all the sound effects, voiced all the characters, designed every level, and of course, programmed the engine entirely by myself. When you first play the game it may not seem as though I've accomplished very much after all the time I've spent, but once you stop and realize how long it takes to do everything I've done, you'll understand.

I've put a lot of blood, sweat, and tears into this game, in an effort to make it as smooth, bug-free, and fun as possible. I hope you enjoy it!

Techno: The Gamma Project and all material therein (characters, graphics, animations, music, sound effects, voices, and any material not aforementioned) was created by, is property of, and Copyright © TechnoSuperguy. All rights reserved.

Extra Information:
--The game and help file are compressed together in a 4.48 MB .zip file, so you will need a decompression program like WinZIP to extract the game. You may be able to play the game while it is still in the .zip file, but this is not recommended, since you won't be able to save or load your progress properly.
--This game makes heavy use of the "Westminster" font. In order for some in-game text to display as it was intended, you may need to download and install the Westminster font.

Story:
Two years ago, the government initiated a secret operation codenamed "The Techno Project", and dispatched a team of scientists to a facility known as the Federal Antarctic Technological Base Underground That's Top Secret (or "FATBUTTS", for short). Their mission: To scientifically engineer a bionic "supersoldier" capable of protecting mankind from evil.

As a result of The Techno Project, two supersoldiers were created: a robot named Techno Alpha, and a cyborg named Techno Beta.

Unfortunately, the two "brothers" never saw eye-to-eye, and eventually went their seperate ways. Techno Alpha lived the secluded life of a loner, while Techno Beta went on to become a hero.

Since then, things have been peaceful. But a new villain has suddenly surfaced, and the two bionic supersoldiers will soon cross paths again on their individual missions to stop the evil professor Eugene Poolle from carrying out his plan of world domination, "The Gamma Project"...

Features in this Demo:
--Perfect slope movement (characters don't "bounce" when moving down slopes)
--Certain settings can be changed, to allow the game to run faster on old computers
--Two playable characters, each with his own unique abilities and storyline
--Two levels
--Two boss battles
--Original characters, music, sound effects, voice acting, sprites, backgrounds, level tiles, and everything else that's in the game
--Platform Shooting
--Two basic attacks: the Buzzsaw Somersault and Shock Blasters
--Two special attacks: the Green Shockwave and Ultra Transformation
--Hovering and Double-jumping
--Simple controls
--Save / Load system
--Game records the amount of points you gain in each level
--Seven in-game cutscenes explaining the game's storyline
--Cheat code menu
--Game can be paused at any time
--Character can collect "W-Orbs" to build power for Special Attacks
--"Turbo Zones" where your character runs at twice his normal speed and must avoid enemies
--Fully functional checkpoints
--Health system
--Life system
--Cool special effects, like glowing laser beams

Screenshots (click to enlarge):
Title Screen:
user posted image

Techno Beta on his Hoverboard while fighting a boss:
user posted image

Techno Alpha demonstrating the power of his Shock Blasters while in the Federal Antarctic Technological Base Underground That's Top Secret:
user posted image

More Screens (click links to view):
Kicking butt as Ultra Techno Beta
Dealing serious damage as Ultra Techno Alpha
Using the Green Shockwave to blow away two baddies at once
Hovering through the forest
Jumping through an office complex in FATBUTTSAlpha in a boss battle
Slicing against a bad guy with the Buzzsaw Somersault
Eluding some enemies
Maneuvering through a group of floating springs
About to Buzzsaw into an enemy
Showing off the Shock Blasters while in Ultra Form
Finishing the stage
Techno Beta in a conversation with The Chief
Techno Alpha meets Mia
Character Select screen

Known Bugs:
--Upon its defeat, the spring-like snake enemy's death animation occasionally loops, causing it to look pretty silly. This is a very minor bug, though, so I haven't spent much time trying to fix it yet.
--During the Rino boss battle, Rino's attacks will sometimes be doubled -- for instance, he will inexplicably shoot 4 lasers instead or 2, or launch 8 spikes instead of 4. I'm still working to find the cause of this problem, but it should be fixed by the time I release the next demo.

Notes:
Techno: TGP has huge levels, a lot of large graphics, and detailed special effects, so gameplay may be laggy on computers with inadequate RAM or Video/Graphics Memory. If you are experiencing lag, you can try changing certain settings to improve gameplay speed.
--By default, the Nesteke Forest level uses two layers of scrolling backgrounds, to give a nice effect of depth to the forest. Unfortunately, this can cause the level to lag somewhat on certain computers. To fix the problem, go to the Title Screen, then the Options menu. Highlight the "Background Quality" option, and press Z to cycle through alternate settings. "Double-Layered Background" is the default setting, which utilizes two seperate scrolling backgrounds for the level. "Single-Layer Background" utilizes only one scrolling background for the level, which helps improve gameplay speed. If all else fails, use the "No Background" setting, which turns off the background altogether. NOTE: These settings only affect the Nesteke Forest level.
--Though the special effects in this game look cool, they can cause some slowdown in the game. If you notice lag whenever special effects are utilized, you can go to the Title Screen, then the Options menu. Highlight the "Effects" option, and press Z to turn the special effects On or Off. Turning off the effects will make things a bit less eye-appealing, but it may help improve gameplay speed. NOTE: After turning off the effects, you may need to turn off the game and restart it in order for the changes to take full effect.
--If nothing else is helping to improve gameplay speed, you can manually resize the game window to a smaller size. I've found that this sometimes helps reduce lag.

In Conclusion
If you like the game, please drop by my website, TechnoSuperguy Creations, where you can find cool Techno: TGP products and more info on the characters!

As previously said, I've spent a lot of time on this game, so I'd appreciate some feedback! I hope you like it!


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jackaroo
Posted: Jul 29 2009, 06:11 PM
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This is absolute crap. Worst game ive ever played in my life. I feel like playing Somari now after that. Its terrible. [/Sarcasm]

Only joking. But this game is awesome. Ive said too much about this game already in my video and on other places you posted it so thats all im gonna say about it now. Just download it people.

This post has been edited by jackaroo on Jul 29 2009, 06:12 PM


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Silver_The_Hedgehog
Posted: Jul 29 2009, 07:23 PM
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Hey just abit of criticism,but after playing the demo I've found Pr/Dr whats his name's house sprite kinda strange, not a big problem, but it dosnt fit in with the other sprites
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TechnoSuperguy
Posted: Jul 29 2009, 11:47 PM
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Mario is for chumps.
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LOL, thanks for the comment, Jackaroo! Glad you like the game.

How so, Silver? The logs that make up Poolle's cabin match the tree trunks that the Nesteke Forest level is filled with. In fact, the logs and tree trunks are the exact same sprites, just set at different brightness levels. Do you mean they simply don't match with the character sprites? If that's the case, I guess you're right, but I think the log sprites I'm using look better the way than are, instead of being in the same cartoony style as Techno Beta, Blunder, and Poolle.


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Silver_The_Hedgehog
Posted: Jul 30 2009, 10:50 AM
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The same sprites? Never noticed that... well if thats the style your aiming for then go ahead, it just seems abit out of pace to me smile.gif
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AwesomeDesign
Posted: Jul 31 2009, 04:16 AM
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FATBUTTS!

Woot. Got to say that this was a lot better than the original (no offence). It's been a while since I've seen a green spikey-haired protagonist use a screw attack.

The engine was a little too close to Sonic though :S

Good Graphics.


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TechnoSuperguy
Posted: Jul 31 2009, 02:46 PM
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Haha, thanks, Awesome! No offense taken; I've been hoping people would like The Gamma Project a lot more than the first game, since I've put so much more work into this one. Glad you liked it!


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Beat_rp7
Posted: Sep 22 2009, 10:12 PM
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No offense, but...

This is awesome!

I loved the orignal. And this looks even better. I anticipate the full release. biggrin.gif


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TechnoSuperguy
Posted: Sep 24 2009, 12:45 PM
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QUOTE (Beat_rp7 @ Sep 22 2009, 06:12 PM)
No offense, but...

This is awesome!

I loved the orignal. And this looks even better. I anticipate the full release. biggrin.gif

Haha, you had me worried there, for a sec! laugh.gif

Thanks, glad you enjoyed the demo! I've been taking a break from production on this, but hopefully I'll get started on it again soon.


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Beat_rp7
Posted: Sep 24 2009, 06:57 PM
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QUOTE (TechnoSuperguy @ Sep 24 2009, 12:45 PM)
QUOTE (Beat_rp7 @ Sep 22 2009, 06:12 PM)
No offense, but...

This is awesome!

I loved the orignal. And this looks even better. I anticipate the full release.  biggrin.gif

Haha, you had me worried there, for a sec! laugh.gif

Thanks, glad you enjoyed the demo! I've been taking a break from production on this, but hopefully I'll get started on it again soon.

Take your time. You do it on your time. We can wait...
....
....
....
Still waiting...


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tophunter7
Posted: Sep 24 2009, 08:08 PM
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I finally got to play it on my own laptop! yay!

Well, I think I found another glitch. (sorry Techno)

I don't know how I did it, all I know is that I ran through a checkpoint and it happened.

I was Techno Beta, and I was holding down the fire button and running to the right, and I let go of the fire button but he kept firing. I had to press the fire button again to get him to stop.

I tried to recreate the problem, but to no avail.

Also, the Hover-Bar, or whatever it's called, you might want to make it gradually recharge rather than suddenly being full. smile.gif

But, alas, after all my complaining, it's still freaking awesome!

9/10, only because it's a WIP. tongue.gif

~TH7


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TechnoSuperguy
Posted: Sep 25 2009, 06:24 PM
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QUOTE (tophunter7 @ Sep 24 2009, 04:08 PM)
I finally got to play it on my own laptop! yay!

Well, I think I found another glitch. (sorry Techno)

I don't know how I did it, all I know is that I ran through a checkpoint and it happened.

I was Techno Beta, and I was holding down the fire button and running to the right, and I let go of the fire button but he kept firing. I had to press the fire button again to get him to stop.

I tried to recreate the problem, but to no avail.

Also, the Hover-Bar, or whatever it's called, you might want to make it gradually recharge rather than suddenly being full. smile.gif

But, alas, after all my complaining, it's still freaking awesome!

9/10, only because it's a WIP. tongue.gif

~TH7

Hmm, that's an odd glitch. I've never experienced that one. I'll add it to the list of bugs to fix (or at least try to fix, since I have no idea what could be causing that problem laugh.gif ). Thanks for pointing it out!

As for the hover bar, it probably would make more sense if it gradually refilled itself rather than being instantly restored to 100% when Beta touches the ground, but it could also cause some gameplay problems...

You're speeding through a level, trying to break your record. On a whim, you decide to Hover across a large area of land, simply because hovering is more fun than running (you know it's true tongue.gif). After draining your hover energy reserves, you fall back to the ground, and your hover energy slowly begins to refill itself. But then, you come upon a gaping wide bottomless pit, and the only way across is by hovering. Thus, you are forced to stop where you are, then wait until your hover energy has refilled enough that you can safely glide across the pit... but by that point, you have no possibility of beating your best time, and thus your playthrough of the stage is ruined.

...Then again, perhaps it WOULD be a good idea to do it that way, since it would teach players the importance of saving their hover energy for when it's needed. Ah well, we'll see what happens. biggrin.gif

Anyway, glad you like the demo, and thanks for the great rating!

This post has been edited by TechnoSuperguy on Sep 27 2009, 12:22 PM


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tophunter7
Posted: Sep 27 2009, 12:15 PM
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Aha!

You have basically answered how to remedy the problem yourself!

Time Attack Mode

Only unlockable when you have beaten a level. wink.gif

~TH7


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